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Update Helm release secrets-operator to v0.11.15 - #308
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Every co-op mission has a thumbnail URL and none of them had a file
behind it. CoopMapEnricher mints
maps/previews/{small,large}/<folder>.vNNNN.png out of the zip name and
never checks that it exists; the vault upload path writes previews in
MapService.generatePreview, but co-op missions do not go through it,
they come through this deployer, which never wrote one. Measured
against the live CDN on 2026-08-21: of 42 mission folders, zero had the
file the API points at.
What clients show instead is whatever art happens to sit in the map
folder, which is why some missions have a preview, some have none, and
two have the wrong one. Operation Red Revenge arrived complete in #417
with preview art from an earlier draft of its own terrain. Tha Atha
Aez is worse: #417 replaced its .scmap and left the .png and .dds from
2017 untouched, so its preview is seven years older than the map and
shows a different one, letterboxed because that map was not square.
Previews are now produced here, from three sources in a fixed order:
- the preview embedded in the mission's own .scmap (31 missions),
which is the only source that cannot disagree with the terrain
- the .dds beside the map (12), for the missions whose map is not in
this repository at all but part of the game install. Same 256 by
256 BGRA layout, so the same decoder reads it, and it beats the
100 by 100 .png next to it
- the stock map the mission's own _scenario.lua names (1), for Novax
Station Assault, which has no image of its own anywhere. Its map is
X1MP_012, whose vault preview already sits in this directory
The order is the point. Both missions with wrong art have a *matching
pair* of wrong sidecars, so a sidecar that could win over a map file
would preserve exactly those two bugs.
Not com.faforever.commons' PreviewGenerator: run over all 44 missions,
all 44 fail. It reads marker art from resources the published data
artifact does not contain (ImageIO gets a null stream), and it takes
marker positions from evaluating _save.lua, which a third of the
campaign missions refuse. Both are the marker overlay, not the picture,
so this takes the picture. The .scmap layout it needs is the one
ScmapPathFixer already walks and CI already verifies byte for byte.
Sizes follow the current vault convention, 128 and 512. The CDN still
carries older 100 and 256 files from before it, which is why the stock
map fall back re-renders rather than copies.
An unchanged mission is never rezipped, so ensureMapPreviews fills in
what is missing on any run: the existing missions get their previews
without waiting to be edited.
verifyCoopPreviews renders every mission in a MAPS_REPO checkout and
reports the source, size and colour count per mission. It fails if a
mission with a real map file produces nothing, if an image is a single
flat colour, or if no mission rendered from its own map file at all.
* update monitoring values and add to local development * exclude monitoring from CI for now
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This PR contains the following updates:
0.10.29→0.11.15Configuration
📅 Schedule: (UTC)
* 0-3 * * 1)🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
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