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Remove PlatformMacros and cleanup some code - #216
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marchc1
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Oct 20, 2026
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This is fine. We will never ever ever build for console obviously, and especially not the X360 lol
I think we would need the equivalent binaries for the ARM64 Steam API. We also would need someone to test on OSX who has an M-series chip. I do have an Intel Mac I could test on, but we are on OpenGL 4.6 (where OSX cut off at 4.1). Guess someone will have to make ShaderAPIMetal
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(ShaderAPIMetal is mostly a joke, I am not sure what the best way for OSX support would be, I imagine the easiest would be MoltenVK once we have a Vulkan shaderapi but I also don't have experience with using that in a C# application, so this is entirely just thinking out loud way too early) |
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Also added MacOS to the CI so we catch errors early on but I suspect it fails, will add commits fixing them but will be untested since I don't have Apple garbage.