Small studio. Big workbench.
We're an independent software studio based in Canada. We build tools for making interactive worlds, and share the work as it takes shape.
LuxEngine is our early-stage C++ game engine for Windows. It's where we're working through engine design in practice: writing the systems, trying them in a scene, and understanding the decisions behind them.
The current tools include:
- Scene editing — a scene hierarchy, content browser, and viewport.
- Material editing — surface, emission, and texture controls with a preview.
- Rendering experiments — scenes for exploring lighting, reflections, and materials.
There's still a lot to build. The source is open so you can look around, try a change, or follow the progress.
Explore the source · Meet LuxEngine
We've been sharing our work since January 2023. We care about understandable code, useful tools, and learning by making things ourselves.
Questions, bug reports, and contributions are welcome. If something catches your interest, have a look at the code or open an issue.